AR/VR Program for Teachers

Certification for AR/VR Technology in Teaching


Total Duration: 10 Hours Weekend Live Sessions – (Each Saturday for 1 Month) 

 Delivery Mode: Hands-on with Mobile Devices, Laptops, Wi-Fi, AR Triggers, Merge Cubes, and VR Headsets (or DIY alternatives)

Other Benefits: Personalized Project Development and 24X7 Online Support In Training Duration

Renowned Faculty: 25+ years of experience in Digital Teaching, Augmented Reality Specialist, Brand ambassador in Merge, An AR Organization, Certified Online Tutor and Training Across The Globe.

This AR/VR training program equips teachers with the knowledge and tools to integrate immersive technology into Science and Math classrooms. Through hands-on activities using mobile apps, Merge Cubes, and VR headsets, educators will explore engaging ways to visualize complex concepts and create interactive learning experiences.

Prerequisites for Teachers

 

  • Devices: Wi-Fi enabled Laptop (considered mostly) or smartphones (Android/iOS) otherwise
  • Apps Installation: AR/VR apps installations and accessories as suggested during program
  • Accessories: Merge Cubes (ready-made or DIY), VR Headsets (Google Cardboard or DIY), AR markers (if required).
  • Space Requirement: Well-ventilated rooms with at least 3×3 meters of open space for VR movement.

Program Breakdown

 

Module 1: Introduction to AR/VR in Education (1 Hour)

  • Evolution: From early AR/VR to modern-day educational applications
  • Use Cases in Science & Maths
  • Demonstration of basic AR & VR scenarios (drawing in AR, scanning dollar bills, etc.)

Module 2: Getting Technically Ready (1 Hour)

  • Device compatibility & setup
  • Screen mirroring from mobile to laptop 
  • Installing and navigating key AR/VR apps
  • Safe handling of mobile AR/VR in classrooms

Module 3: AR for Math Concepts (1.5 Hours)

  • Activities:

    • Visualizing geometric transformations (Rotations, Reflections, Slopes)
    • 3D understanding of Pythagoras Theorem, Cross-sections
    • Exploring Parallel & Skew Lines in AR

Module 4: AR for Science Exploration (1.5 Hours)

  • Activities:

    • Merge Cube: Exploring anatomy, geology, earth science via Merge EDU apps
    • HoloGlobe: Real-time climate, weather, satellite data
    • Object Viewer: Students access models and answer quiz questions

Module 5: Global Virtual Tours (1 Hour)

  • Visit New York via VR (360° experience)
  • Moon Mission: Rocket launch, suit up and spacewalk
  • Mars Exploration: Walk on Martian terrain, learn about its features

Module 6: History & Social Science via AR (1 Hour)

  • Scan US Dollar bills to discover 100 historic women (Helen Keller, etc.)
  • View historical artefacts in AR: Zeus, Mars, Egyptian Mummy
  • Graphic Novel AR: Experience the journey of the first US woman astronaut

Module 7: Creative & Gamified AR (1.5 Hours)

  • Create AR drawings & share via video
  • AR Puzzle Room: Solve the mystery in a 3x3m VR environment
  • AR Survival Game on Merge Cube: Gamification in learning

Module 8: DIY Merge Cubes & VR Headsets (0.5 Hour)

  • Hands-on workshop to make Merge Cubes and Google Cardboard
  • Tips on how students can create their own at home

Deliverables

  • Ready-to-use apps installed and functional
  • Merge Cube created (or procured)
  • List of downloadable AR triggers
  • Access to curated AR/VR content repository
  • Sample lesson plans using AR/VR in Math and Science

– Enquire for Recorded Demo-Session

Once enquired, you will get a confirmation email for it.